Commodore
Tutorial 38.01 : Ep-05 – Re-Coding Myriad For The C64 (6502)
After the successfully reverse engineer and recoding of Gridrunner and Myriad, We now start the process or re-coding the game for all the commodore platforms, starting with the C64. I…
Read MoreTutorial 38.01 : Ep-04 – Re-Coding Myriad For The C64 (6502)
After the successfully reverse engineer and recoding of Gridrunner and Myriad, We now start the process or re-coding the game for all the commodore platforms, starting with the C64. I…
Read MoreTutorial 38.01 : Ep-03 – Re-Coding Myriad For The C64 (6502)
After the successfully reverse engineer and recoding of Gridrunner and Myriad, We now start the process or re-coding the game for all the commodore platforms, starting with the C64. I…
Read MoreTutorial 38.01 : Ep-02 – Re-Coding Myriad For The C64 (6502)
After the successfully reverse engineer and recoding of Gridrunner and Myriad, We now start the process or re-coding the game for all the commodore platforms, starting with the C64. I…
Read MoreTutorial 38.01 : Ep-01 – Re-Coding Myriad For The C64 (6502)
After the successfully reverse engineer and recoding of Gridrunner and Myriad, We now start the process or re-coding the game for all the commodore platforms, starting with the C64. I…
Read MoreTutorial 45 : 15 – OSK 3D Maze Game For C64 (6502)
This is a brand new series where we take a Classic Game Type (that I wrote back in 198x) and try and revamp it for the modern day gamer. This…
Read MoreTutorial 45 : 14 – OSK 3D Maze Game For C64 (6502)
This is a brand new series where we take a Classic Game Type (that I wrote back in 198x) and try and revamp it for the modern day gamer. This…
Read MoreTwitch Lesson 13 – Messing Around C64 CBM Prg Studio Screen Designer (6502)
We come back to the lessons where we build out some libraries, and in this episode we build out some screens in CPS Screen Designer, and then incorporate them into…
Read MoreTwitch Lesson 12 – Messing Around C64 Keyboard Matrix (6502)
We come back to the lessons where we build out some libraries, and in this episode we build out some examples that will explain how to read the keyboard matrix…
Read MoreBack To BASICS 04 – Tutorial Four “Sprite Collisions” (6502)
We take a look at some of my earlier tutorials and redo them using the tools I use now, so Up Comes : Tutorial Four : “C64 Sprite Collisions” gets…
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