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OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
  • Twitch Streams
    • GridRunner Stream Project
      • Reverse Engineering “GridRunner” by Jeff Minter
      • ReCoding Jeff Minters "GridRunner"
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Retro Game Development
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Development
    • Tutorial 37 – Hunckback, Return of Quazzy
    • Neptune Lander
    • Text Scrolling
    • VIC & 64 Machine Code Monitor
    • Commodore Integrated Disc Operating System (CIDOS)
  • Reviews
  • Links

Tutorial 37-23 – Catching Up with all the development

By John Dale | March 1, 2021

Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…

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Twitch S1-Ep22 – 01 – pyAnkanoid Game Development in PyGame : Starting Out

By John Dale | February 22, 2021

Hi Guys, In this stream, the goal was to create a game that was made purely out of blocks, so we could concentrate on the development of the game mechanics.…

Read More

Tutorial 35.40 – Implementing Hi-Scoring System

By John Dale | February 16, 2021

In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…

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Tutorial 37.22 – Adding Levelling Information

By John Dale | February 9, 2021

Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…

Read More

Twitch S1-Ep21 – Recoding GridRunner Episode 2

By John Dale | February 5, 2021

I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…

Read More

Tutorial 35.39 – Implementing RLE Decoding Of Screens

By John Dale | January 28, 2021

In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…

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Twitch S1-Ep20 – Recoding GridRunner Episode 1

By John Dale | January 19, 2021

I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…

Read More

Twitch S1-Ep19 – Reverse Engineering TraXX for THE VIC 20

By John Dale | January 19, 2021

In this stream, I was asked if I could show how to reverse engineer another game from start to finish. So I said.. OK!! 🙂 We used another Jeff Minter…

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Tutorial 37.21 – Adding Enemy Entities

By John Dale | January 7, 2021

Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…

Read More

Twitch S1-Ep18 – Reverse Engineering GridRunner Part Eight

By John Dale | December 30, 2020

I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…

Read More
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Recent Posts

  • Tutorial 37-23 – Catching Up with all the development
  • Twitch S1-Ep22 – 01 – pyAnkanoid Game Development in PyGame : Starting Out
  • Tutorial 35.40 – Implementing Hi-Scoring System
  • Tutorial 37.22 – Adding Levelling Information
  • Twitch S1-Ep21 – Recoding GridRunner Episode 2

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  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
  • Twitch Streams
    • GridRunner Stream Project
      • Reverse Engineering “GridRunner” by Jeff Minter
      • ReCoding Jeff Minters “GridRunner”
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Retro Game Development
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Development
    • Tutorial 37 – Hunckback, Return of Quazzy
    • Neptune Lander
    • Text Scrolling
    • VIC & 64 Machine Code Monitor
    • Commodore Integrated Disc Operating System (CIDOS)
  • Reviews
  • Links

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