Commodore
Tutorial 37.22 – Adding Levelling Information
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 35.39 – Implementing RLE Decoding Of Screens
In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…
Read MoreTutorial 37.21 – Adding Enemy Entities
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 35.38 – Implementing Some User Feedback
In this video, we are going to develop some solutions to the feedback I have had from some users. This video has been a while in the making as it…
Read MoreTutorial 37.20 – Adding Chase Adversary
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.19 – Adding Walk and Jump Animation
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.18 – Adding Artwork and Animation
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.17 – Making it more like Hunchback (PyGame Python)
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.16 – Adding The Ability to Jump (PyGame Python)
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.15 – Adding Wall Sprite
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
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