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OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
  • Twitch Streams
    • Twitch Stream Lessons
    • GridRunner Stream Project
      • Reverse Engineering “GridRunner” by Jeff Minter
      • ReCoding Jeff Minters "GridRunner"
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 38 : Reverse Engineer Myriad VIC 20
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Retro Game Development
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Development
    • Hunchback, Return of Quazzy (Python)
    • Hunchback, The Community Game Dev (6502)
    • Neptune Lander
    • Text Scrolling
    • VIC & 64 Machine Code Monitor
    • Commodore Integrated Disc Operating System (CIDOS)
  • Reviews
  • Links

Neptune Lander

Tutorial 35.40 – Implementing Hi-Scoring System

By John Dale | February 16, 2021

In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…

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Tutorial 35.39 – Implementing RLE Decoding Of Screens

By John Dale | January 28, 2021

In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…

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Tutorial 35.38 – Implementing Some User Feedback

By John Dale | December 30, 2020

In this video, we are going to develop some solutions to the feedback I have had from some users. This video has been a while in the making as it…

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Tutorial 35.37 – Completing Keyboard Integration Part 2

By John Dale | October 12, 2020

In this video, we are going to complete the ability to control the Neptune Lander Module by using the keyboard, and also giving the play the choice of what controls…

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Tutorial 35.36 – Adding Keyboard Integration

By John Dale | October 12, 2020

In this video, we are going to add the ability to control the Neptune Lander Module by using the keyboard, but firstly I will demonstrate why sometimes Keyboard controls fail…

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Tutorial 35.35 – Adding Sound and Lost In Space Test

By John Dale | August 17, 2020

In this video, we are going to add some more game play progression, this time we will be adding sound effects to the game and hopefully adding the “Lost In…

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Tutorial 35.34 – Game Play Progression

By John Dale | July 20, 2020

In this video, we are going to add a game play progression, this will allow us to set how many times a player can land a level before moving onto…

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Tutorial 35.33 – Adding Difficulty Selector

By John Dale | July 10, 2020

In this video, we are going to add a difficulty selector, to allow the gamer to select how hard he wants the game to play, also discuss some fixes I…

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Tutorial 35.32 – Adding New Levels

By John Dale | June 3, 2020

In this video, In this video (what was over an one hour long, but not any more) I have started add new levels to to expand the universe, according to…

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Tutorial 35.31 – Optimising Levelling and Difficulty

By John Dale | May 27, 2020

In this video, I decided we needed to optimise the levelling and difficulty settings system, this will allow easy addition of levels are possible even harder setting than “Hard” we…

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  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
  • Twitch Streams
    • Twitch Stream Lessons
    • GridRunner Stream Project
      • Reverse Engineering “GridRunner” by Jeff Minter
      • ReCoding Jeff Minters “GridRunner”
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 38 : Reverse Engineer Myriad VIC 20
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Retro Game Development
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Development
    • Hunchback, Return of Quazzy (Python)
    • Hunchback, The Community Game Dev (6502)
    • Neptune Lander
    • Text Scrolling
    • VIC & 64 Machine Code Monitor
    • Commodore Integrated Disc Operating System (CIDOS)
  • Reviews
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