Tutorial 35.39 – Implementing RLE Decoding Of Screens

In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much RAM we save by switching to this simple (but effective) compression system.

As always, we are using Derek Morris’s Game Framework used in his great book “Retro Game Dev” can be found on Amazon and building this game bit by bit until we have a working version of the game.

P.S. this is the penultimate episode, only one more to go… the END is so close 😉