Tutorial 35 - Neptune Lander

Well, this is currently the video series I am working on, and its the longest running series in my video portfolio (April 2020)

This series spawned out of the video series where i develop a very basic physics engine, and I was asked to show how to implement such an engine.

Well this is how the Neptune Lander Series Spawned from 😀

Enjoy

01 - Conversion To Assembly

02 - Initialising Sprite Code

03 - Initialising Scene Code

04 - Coding Game Loop Pt 1

05 - Coding Game Loop Pt 2

06 - Coding Game Loop Pt 3

07 - Coding Game Loop Pt 4

08 - Adding Collision Detection Routine

09 - Adding Death Scene

10 - Adding Game Flow

11 - Adding Fuel Control

12 - Working Out Landing Zones

13 - Extending Landers Range

14 - Creating Collision Safe Zone

SE01 - A Patreons Implementation

15 - Sort Out Flow Logic

16 - Checking For Landing Zones Pt 1

17 - Checking For Landing Zones Pt 2

18 - Adding Difficulty Levels Pt 2

19 - Adding Difficulty Levels Pt 2

19b - Adding Difficulty Levels Pt 3

SE02 - Patreons Questions

20 - User Feedback so far Pt 1

21 - Tidy Up and Fix Things

22 - Fixing Landing Checks AGAIN

23 - Adding Background Music

24 - Adding Scoring System Pt 1

25 - Adding Scoring System Pt 2

SE03 - Examining a Patreons Version

27 - Adding Title Screen

28 - Adding Speed Test

29 - Making Lanscape More Real

30 - Different Maps, Different Levels

31 - Optimising Levelling & Difficulty

32 - Adding New Levels

33 - Adding Difficulty Selector

34 - Game Play Progression

35 - Adding Sound Effects

36 - Adding Keyboard Integration Pt 1

37 - Keyboard Integration Pt 2

38 - Implementing Users Feedback

39 - Implementing RLE Decoding Of Screens

40 - Implementing Hi-Scoring System