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    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
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    • Tutorial 38 – Myriad in pyGame (Python)
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OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

Archive for August 2020

Tutorial 37.08 – Moving A Ball Around The Screen

By John Dale | August 25, 2020

Here we go again, The new series continues, this time where we all contribute to the development of the game. In this video, We start to apply some mechanics to…

Read More

Tutorial 35.35 – Adding Sound and Lost In Space Test

By John Dale | August 17, 2020

In this video, we are going to add some more game play progression, this time we will be adding sound effects to the game and hopefully adding the “Lost In…

Read More

Twitch S1-Ep04 : $D010 whats the story

By John Dale | August 14, 2020

Hi Guys, In this stream I was asked to explain what $D010 does, as I avoided the topic in the first sprite stream 😉 So I go into what $D010…

Read More

Special : CBM Prg Studio On Linux

By John Dale | August 14, 2020

Well Guys, It finally happened, we had a viewer called “Raven” who has commented on one of my videos that he had got CBM Prg Studio running on Linux Mint…

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Tutorial 37.07 – Getting Started With PyGame

By John Dale | August 4, 2020

Here we go again, The brand new series continues, this time where we all contribute to the development of the game. In this video, I officially start the development off…

Read More

Tutorial 37.06 – Learning the BASICS of Python

By John Dale | August 4, 2020

Here we go again, The brand new series continues, this time where we all contribute to the development of the game. In this video, I officially start the development off…

Read More

Twitch S1-Ep03 : How To Decode a CharPad File

By John Dale | August 4, 2020

Hi Guys, In this stream I was asked to teach the guys how to take a charpad file, and decode it onto the C64 Screen, So that is what we…

Read More

Recent Posts

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  • Tutorial 51 : 06 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 05 – RPI Retro Game Jam “Stac Traxx” (6502)

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  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 – CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 – VIC & 64 Machine Code Monitor
    • Tutorial 36 – Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Retro Game Development
    • Tutorial 37 – Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
    • Tutorial 35 – Neptune Lander
    • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 – Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

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