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OldSkoolCoder

For all things 6502 – mostly

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OldSkoolCoder

  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
    • Tutorial 58 – Understanding Digital Logic
    • Tutorial 57 – Learning Commander X16
    • Tutorial 59 – Commander X16 Sprite Editor (TypeScript)
  • Development
    • Retro Game Development
      • Tutorial 30 – CIDOS
      • Tutorial 31 : OSK BASIC Graphics Commands
      • Tutorial 32 – VIC & 64 Machine Code Monitor
      • Tutorial 36 – Text Scrolling
      • Tutorial 37 – Hunchback, The Community Game Dev (6502)
        • Hunchback Revisited, The Community Game Dev (6502)
      • Tutorial 35 – Neptune Lander
      • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
      • Tutorial 39 : Game Development For Cassette 50 Competition
      • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
      • Tutorial 45 : OSK 3D Maze Game Development
      • Tutorial 47 : RPI Retro Game Jam “Nico’s Run” (6502)
      • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
      • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
      • Tutorial 52 : RPI Retro Game Jam “Beebcadia” (6502) (BBC Micro)
      • Tutorial 60 – Porting Manic Miner To Commander X16 (6502)
    • Python And PyGame Developments
      • Tutorial 38 – Myriad in pyGame (Python)
      • Tutorial 37 – Hunchback, Return of Quazzy (Python)
      • Tutorial 46 : Coding A Twitch BOT (Python)
    • C and C++ Developments
      • Playing with C++ and Pico Xmas Advent Calendar
      • Tutorial 48 – Understanding C++ Classes (C++)
    • C# Development
      • Tutorial 53 : Updating BeebSpriter
      • Tutorial 55 : 6502 Simulator
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links
Flash Story
Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502) Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502) Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript) Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript) Tutorial 57:09 – Learning The Commander X16 Tutorial 57:09 – Learning The Commander X16 Tutorial 57:08 – Learning The Commander X16 Tutorial 57:08 – Learning The Commander X16 Tutorial 57:07 – Learning The Commander X16 Tutorial 57:07 – Learning The Commander X16

Main Story

Tut 60 - Feature Screen
  • Tut 60 : Manic Miner Port

Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502)

John Dale April 19, 2026
Tut 59 - Feature Screen
  • Tut 59 : SpriteMateX (Sprite Editor)

Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript)

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:09 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:08 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:07 – Learning The Commander X16

John Dale April 19, 2026

Editor's Picks

Tut 60 - Feature Screen
  • Tut 60 : Manic Miner Port

Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502)

John Dale April 19, 2026
Tut 59 - Feature Screen
  • Tut 59 : SpriteMateX (Sprite Editor)

Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript)

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:09 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:08 – Learning The Commander X16

John Dale April 19, 2026

Featured Story

Tut 60 - Feature Screen
  • Tut 60 : Manic Miner Port

Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502)

John Dale April 19, 2026
Tut 59 - Feature Screen
  • Tut 59 : SpriteMateX (Sprite Editor)

Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript)

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:09 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:08 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:07 – Learning The Commander X16

John Dale April 19, 2026
  • Neptune Lander

Tutorial 35.27 – Adding Title Screen and Code Updates

John Dale April 20, 2020

In this video, we pinch Marks Idea of a Title screen for the game and I add my twist to...

Read MoreRead more about Tutorial 35.27 – Adding Title Screen and Code Updates
  • VIC II Chip

The VIC II Addressing System

John Dale April 18, 2020

Just recently I had a very long conversation with a patreon of mine who was struggling to get his character...

Read MoreRead more about The VIC II Addressing System
  • Lets Play

Luma, The Charity Game On A Cartridge

John Dale April 13, 2020

Hi Guys, On 14th and 15th March 2020, Shallan (https://www.twitch.tv/shallan50k) did an 16 hour stream, where he developed a game...

Read MoreRead more about Luma, The Charity Game On A Cartridge
  • Commodore C64

PEEK(197) or PEEK(203) Keyboard Scan Codes

John Dale April 11, 2020

I have recently been typing some basic games from the Melbourne House Games Book 2, and in these games they...

Read MoreRead more about PEEK(197) or PEEK(203) Keyboard Scan Codes
VICII-1
  • VIC II Chip

The VIC II Memory Map

John Dale April 10, 2020

The Video Interface Controller (VIC-II chip) is a specially designedprocessor that is in charge of the 64's video display. It...

Read MoreRead more about The VIC II Memory Map
  • Development Set Up

Setup RetroGameDev “Racing Game” Lessons Development Environment

John Dale April 9, 2020

Setup RetroGameDev Environment on Windows 10 As you know, I became a patreon myself of another content creator, that creator...

Read MoreRead more about Setup RetroGameDev “Racing Game” Lessons Development Environment
  • Commodore

Tutorial 36 – Text Scrolling

John Dale April 9, 2020

Episode 01 - Text Scroller in BASIC Here is a new mini series that I did over the festive period...

Read MoreRead more about Tutorial 36 – Text Scrolling
  • Neptune Lander

Tutorial 35.25 – Adding Scoring System Part 2

John Dale April 5, 2020

Hi Guys, In this episode we finish off the scoring system in Neptune Lander. Here we continue to try and...

Read MoreRead more about Tutorial 35.25 – Adding Scoring System Part 2
  • General

Hello world!

stuarthurst March 19, 2020

Well Guys, it finally happened, I got myself a web site :D Thanks to one of my Patreons (Stuart, Im...

Read MoreRead more about Hello world!

Posts pagination

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You may have missed

Tut 60 - Feature Screen
  • Tut 60 : Manic Miner Port

Tutorial 60:01 : Porting Manic Miner To Commander X16 (6502)

John Dale April 19, 2026
Tut 59 - Feature Screen
  • Tut 59 : SpriteMateX (Sprite Editor)

Tutorial 59:01 – Commander X16 Sprite Editor (TypeScript)

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:09 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:08 – Learning The Commander X16

John Dale April 19, 2026
Tut 57 - Feature Screen
  • Tut 57 - Learning Commander X16

Tutorial 57:07 – Learning The Commander X16

John Dale April 19, 2026
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