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    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
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    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
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    • Tutorial 38 – Myriad in pyGame (Python)
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OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

HunchBack Community Game

Tutorial 37.10 – Making the Ball a MAN

By John Dale | September 15, 2020

Here we go again, The new series continues, this time where we all contribute to the development of the game. In this video, We take another big step in learning…

Read More

Tutorial 37.09 – Making A Ball Jump

By John Dale | September 7, 2020

Here we go again, The new series continues, this time where we all contribute to the development of the game. In this video, We take another small step in learning…

Read More

Tutorial 37.08 – Moving A Ball Around The Screen

By John Dale | August 25, 2020

Here we go again, The new series continues, this time where we all contribute to the development of the game. In this video, We start to apply some mechanics to…

Read More

Tutorial 37.07 – Getting Started With PyGame

By John Dale | August 4, 2020

Here we go again, The brand new series continues, this time where we all contribute to the development of the game. In this video, I officially start the development off…

Read More

Tutorial 37.06 – Learning the BASICS of Python

By John Dale | August 4, 2020

Here we go again, The brand new series continues, this time where we all contribute to the development of the game. In this video, I officially start the development off…

Read More

Tutorial 37:05 – Set Up Raspberry Pi Desktop Dev

By John Dale | July 12, 2020

Here we go again, The brand new series continues, this time where we all contribute to the development of the game. This is the final video in the setup series,…

Read More

Unboxing and Setup of Raspberry Pi 4 4GB

By John Dale | July 3, 2020

Well, I finally got a Raspberry Pi 4 as you know, well here we unbox the device have a look around build it and the set it up for developing…

Read More

Tutorial 37:04 – VSCode and Python On Pi

By John Dale | July 3, 2020 | 4

Here we go again, A brand new Development Series, but his time where we all contribute to the development of the game. AND THAT GAME IS “HUNCHBACK” So, this is…

Read More

Tutorial 37:03 – GIT Branching and Merging using VSCode

By John Dale | June 16, 2020

Here we go again, A brand new Development Series, but his time where we all contribute to the development of the game. AND THAT GAME IS “HUNCHBACK” So now you…

Read More

Tutorial 37:02 – The Basics of GIT

By John Dale | June 7, 2020

Here we go again, A brand new Development Series, but his time where we all contribute to the development of the game. AND THAT GAME IS “HUNCHBACK” So now you…

Read More
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  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 – CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 – VIC & 64 Machine Code Monitor
    • Tutorial 36 – Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Retro Game Development
    • Tutorial 37 – Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
    • Tutorial 35 – Neptune Lander
    • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 – Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

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