Skip to content
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links
Twitter Youtube Blogger Github Rss Email
OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

Archive for March 29, 2021

Twitch S1-Ep27 – Recoding GridRunner Episode 4

By John Dale | March 29, 2021

I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…

Read More

Recent Posts

  • Tutorial 51 : 09 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 08 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 07 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 06 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 05 – RPI Retro Game Jam “Stac Traxx” (6502)

Categories

  • Development (269)
    • BBC Micro (9)
    • C# (4)
      • Tut 55 : 6502 Simulator (4)
    • C++ (15)
      • Pico Xmas Advent Calendar 2022 (8)
    • Commodore (194)
      • Back To BASICS (7)
      • Development Set Up (1)
      • HunchBack Community Game (51)
      • Neptune Lander (15)
      • OSK 3D Maze Game (15)
      • Tut 31 : Graphics BASIC v2.02 (15)
      • Tut 38 – Myriad Recoding (32)
      • Tut 47 : Nico's Run (RPI Game Jam) (18)
      • Tut 50 : Aston Eats (RPI Game Jam) (13)
      • Tut 51 : Stac Traxx (RPI Game Jam) (9)
      • Tutorial 39 : Cassette 50 Game Dev (10)
    • PyGame (7)
    • Reverse Engineering (40)
      • GridRunner (21)
      • VIC 20 Programs (13)
  • General (2)
  • Hardware (4)
    • Commodore C64 (3)
      • VIC II Chip (2)
  • Lets Play (1)
  • Uncategorized (29)

Recent Comments

  • John Dale on Tutorial 37:04 – VSCode and Python On Pi
  • Stuart on Tutorial 37:04 – VSCode and Python On Pi
  • Anonymous on Tutorial 37:04 – VSCode and Python On Pi
  • Stuart on Tutorial 37:04 – VSCode and Python On Pi
March 2021
SMTWTFS
 123456
78910111213
14151617181920
21222324252627
28293031 
« Feb   Apr »
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 – CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 – VIC & 64 Machine Code Monitor
    • Tutorial 36 – Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Retro Game Development
    • Tutorial 37 – Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
    • Tutorial 35 – Neptune Lander
    • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 – Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

Archives

  • April 2025 (11)
  • February 2025 (4)
  • January 2025 (10)
  • November 2024 (4)
  • October 2024 (11)
  • August 2024 (4)
  • July 2024 (5)
  • June 2024 (5)
  • May 2024 (3)
  • April 2024 (6)
  • March 2024 (8)
  • January 2024 (11)
  • December 2023 (3)
  • November 2023 (6)
  • October 2023 (1)
  • September 2023 (5)
  • August 2023 (3)
  • July 2023 (4)
  • June 2023 (6)
  • May 2023 (7)
  • April 2023 (6)
  • March 2023 (3)
  • February 2023 (3)
  • January 2023 (12)
  • December 2022 (4)
  • November 2022 (6)
  • October 2022 (5)
  • September 2022 (3)
  • August 2022 (4)
  • July 2022 (7)
  • June 2022 (2)
  • May 2022 (5)
  • April 2022 (3)
  • March 2022 (4)
  • February 2022 (5)
  • January 2022 (5)
  • December 2021 (3)
  • November 2021 (5)
  • October 2021 (6)
  • September 2021 (9)
  • August 2021 (5)
  • July 2021 (3)
  • June 2021 (5)
  • May 2021 (6)
  • April 2021 (2)
  • March 2021 (5)
  • February 2021 (4)
  • January 2021 (4)
  • December 2020 (8)
  • November 2020 (4)
  • October 2020 (8)
  • September 2020 (3)
  • August 2020 (7)
  • July 2020 (5)
  • June 2020 (3)
  • May 2020 (4)
  • April 2020 (10)
  • March 2020 (1)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2025 OldSkoolCoder | Powered by Beaver Builder
Scroll To Top