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OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
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    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
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  • C64Pi Project
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Neptune Lander

Tutorial 35.30 – Different Maps for Different Levels

By John Dale | May 12, 2020

Hi Guys, In this video, I start the process of making different maps for different levels, this will allow us to expand the universe, according to Neptune Lander 😀 As…

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Tutorial 35.29 – Making Landscape Look More Real

By John Dale | May 4, 2020

Hi Guys, In this video, I finally look at making the landscape scenery look a little more real, instead of line drawings for the landscape, I decide to fill it…

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Tutorial 35.28 – Adding Speed Test On Landing

By John Dale | April 26, 2020

In this video, we look at finally adding the speed test on landing the Neptune Lander, its been too long where you could SLAM into the ground and survive like…

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Tutorial 35.27 – Adding Title Screen and Code Updates

By John Dale | April 20, 2020

In this video, we pinch Marks Idea of a Title screen for the game and I add my twist to it :D, Also I go through some code refactoring to…

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Tutorial 35.25 – Adding Scoring System Part 2

By John Dale | April 5, 2020

Hi Guys, In this episode we finish off the scoring system in Neptune Lander. Here we continue to try and implement some sort of scoring system, as you can guess…

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  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 – CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 – VIC & 64 Machine Code Monitor
    • Tutorial 36 – Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Retro Game Development
    • Tutorial 37 – Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
    • Tutorial 35 – Neptune Lander
    • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 – Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
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    • PEEK(197) or PEEK(203) Keyboard Scan Codes
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