This is a brand new series where we take a Classic C64 Game and try and revamp it for the modern day gamer. This project will be coded by myself and anybody else that wants to have a go.
We will be looking at art and the graphics, and with contributions from the community, as well as implementing the many libraries that we have developed into the game and the pitfalls of that too.
In this episode we start adding material types to the char pad file and start the code to work out where the sprite is in relation to the screen characters for the collision of the background.
I hope you enjoy 🙂
This stream took place on 16th August 2021
You can get all the tutorials and source code from my Git Hub Repository at https://github.com/OldSkoolCoder/
Would you be so kind in supporting me on Patreon, If so, here is my Patreon page at
https://www.patreon.com/OldSkoolCoder, Thank You.