Archive for April 2020
Updates to Web Site
Hi, Ive been updating a couple of pages on my web site. Hopefully these will help you start or continue to make great games / applications in good old 6502…
Read MoreTutorial 35.28 – Adding Speed Test On Landing
In this video, we look at finally adding the speed test on landing the Neptune Lander, its been too long where you could SLAM into the ground and survive like…
Read MoreTutorial 35.27 – Adding Title Screen and Code Updates
In this video, we pinch Marks Idea of a Title screen for the game and I add my twist to it :D, Also I go through some code refactoring to…
Read MoreThe VIC II Addressing System
Just recently I had a very long conversation with a patreon of mine who was struggling to get his character set and screen set up for the game they where…
Read MoreLuma, The Charity Game On A Cartridge
Hi Guys, On 14th and 15th March 2020, Shallan (https://www.twitch.tv/shallan50k) did an 16 hour stream, where he developed a game from NOTHING to something in 16 hours straight, it was…
Read MorePEEK(197) or PEEK(203) Keyboard Scan Codes
I have recently been typing some basic games from the Melbourne House Games Book 2, and in these games they heavily use the Peek(197) or Peek(203) comment for scanning the…
Read MoreThe VIC II Memory Map
The Video Interface Controller (VIC-II chip) is a specially designedprocessor that is in charge of the 64’s video display. It is this chip which makes possible the 64’s wide range…
Read MoreSetup RetroGameDev “Racing Game” Lessons Development Environment
Setup RetroGameDev Environment on Windows 10 As you know, I became a patreon myself of another content creator, that creator was Derek Morris (aka RetroGameDev). Well he has started to…
Read MoreTutorial 36 – Text Scrolling
Episode 01 – Text Scroller in BASIC Here is a new mini series that I did over the festive period of 2019 / 2020. This series is four (turned out…
Read MoreTutorial 35.25 – Adding Scoring System Part 2
Hi Guys, In this episode we finish off the scoring system in Neptune Lander. Here we continue to try and implement some sort of scoring system, as you can guess…
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