Commodore
Tutorial 31 : Ep 02 – OSK BASIC Graphics Commands (6502)
This is a new video development series I am currently doing on stream @ www.twitch.tv/OldSkoolCoder This development series is about creating our own set of BASIC Commands that will allow…
Read MoreTutorial 31 : Ep 01 – OSK BASIC Graphics Commands
Hi Guys, This is a new video development series I am currently doing on stream @ www.twitch.tv/OldSkoolCoder This development series is about creating our own set of BASIC Commands that…
Read MoreTutorial 37-23 – Catching Up with all the development
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 35.40 – Implementing Hi-Scoring System
In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…
Read MoreTutorial 37.22 – Adding Levelling Information
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 35.39 – Implementing RLE Decoding Of Screens
In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…
Read MoreTutorial 37.21 – Adding Enemy Entities
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 35.38 – Implementing Some User Feedback
In this video, we are going to develop some solutions to the feedback I have had from some users. This video has been a while in the making as it…
Read MoreTutorial 37.20 – Adding Chase Adversary
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTutorial 37.19 – Adding Walk and Jump Animation
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
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