Posts by John Dale
Tutorial 31 : Ep 01 – OSK BASIC Graphics Commands
Hi Guys, This is a new video development series I am currently doing on stream @ www.twitch.tv/OldSkoolCoder This development series is about creating our own set of BASIC Commands that…
Read MoreTutorial 37-23 – Catching Up with all the development
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTwitch S1-Ep22 – 01 – pyAnkanoid Game Development in PyGame : Starting Out
Hi Guys, In this stream, the goal was to create a game that was made purely out of blocks, so we could concentrate on the development of the game mechanics.…
Read MoreTutorial 35.40 – Implementing Hi-Scoring System
In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…
Read MoreTutorial 37.22 – Adding Levelling Information
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
Read MoreTwitch S1-Ep21 – Recoding GridRunner Episode 2
I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…
Read MoreTutorial 35.39 – Implementing RLE Decoding Of Screens
In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…
Read MoreTwitch S1-Ep20 – Recoding GridRunner Episode 1
I was asked a question a while ago, about how do you go about reverse engineering a game, so I was going to do this on video, but thought this…
Read MoreTwitch S1-Ep19 – Reverse Engineering TraXX for THE VIC 20
In this stream, I was asked if I could show how to reverse engineer another game from start to finish. So I said.. OK!! 🙂 We used another Jeff Minter…
Read MoreTutorial 37.21 – Adding Enemy Entities
Right then, we start getting into the knitty gritty of the game development, and we start with creating a game template in pygame that can be used for all game…
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