Posts by John Dale
Tutorial 35.32 – Adding New Levels
In this video, In this video (what was over an one hour long, but not any more) I have started add new levels to to expand the universe, according to…
Read MoreTutorial 35.31 – Optimising Levelling and Difficulty
In this video, I decided we needed to optimise the levelling and difficulty settings system, this will allow easy addition of levels are possible even harder setting than “Hard” we…
Read MoreTutorial 37:01 – Set Up Dev Environment, Hunckback Return of Quazzy
Hi Guys, Here we go again, A brand new Development Series, but his time where we all contribute to the development of the game. AND THAT GAME IS “HUNCHBACK” Yes,…
Read MoreTutorial 35.30 – Different Maps for Different Levels
Hi Guys, In this video, I start the process of making different maps for different levels, this will allow us to expand the universe, according to Neptune Lander 😀 As…
Read MoreTutorial 35.29 – Making Landscape Look More Real
Hi Guys, In this video, I finally look at making the landscape scenery look a little more real, instead of line drawings for the landscape, I decide to fill it…
Read MoreUpdates to Web Site
Hi, Ive been updating a couple of pages on my web site. Hopefully these will help you start or continue to make great games / applications in good old 6502…
Read MoreTutorial 35.28 – Adding Speed Test On Landing
In this video, we look at finally adding the speed test on landing the Neptune Lander, its been too long where you could SLAM into the ground and survive like…
Read MoreTutorial 35.27 – Adding Title Screen and Code Updates
In this video, we pinch Marks Idea of a Title screen for the game and I add my twist to it :D, Also I go through some code refactoring to…
Read MoreThe VIC II Addressing System
Just recently I had a very long conversation with a patreon of mine who was struggling to get his character set and screen set up for the game they where…
Read MoreLuma, The Charity Game On A Cartridge
Hi Guys, On 14th and 15th March 2020, Shallan (https://www.twitch.tv/shallan50k) did an 16 hour stream, where he developed a game from NOTHING to something in 16 hours straight, it was…
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