Tutorial 35.40 – Implementing Hi-Scoring System
In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die,...
In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die,...
In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio...
In this video, we are going to develop some solutions to the feedback I have had from some users. This...
In this video, we are going to complete the ability to control the Neptune Lander Module by using the keyboard,...
In this video, we are going to add the ability to control the Neptune Lander Module by using the keyboard,...
In this video, we are going to add some more game play progression, this time we will be adding sound...
In this video, we are going to add a game play progression, this will allow us to set how many...
In this video, we are going to add a difficulty selector, to allow the gamer to select how hard he...
In this video, In this video (what was over an one hour long, but not any more) I have started...
In this video, I decided we needed to optimise the levelling and difficulty settings system, this will allow easy addition...