Skip to content
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links
Twitter Youtube Blogger Github Rss Email
OldSkoolCoder
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 - CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 - VIC & 64 Machine Code Monitor
    • Tutorial 36 - Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 - “GridRunner” by Jeff Minter
    • Tutorial 38 : "Myriad" by Steve Clark
  • Retro Game Development
    • Tutorial 37 - Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 - ReCoding Steve Clarks' "Myriad"
    • Tutorial 35 - Neptune Lander
    • Tutorial 40 - ReCoding Jeff Minter's "GridRunner"
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 - Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

Neptune Lander

Tutorial 35.40 – Implementing Hi-Scoring System

By John Dale | February 16, 2021

In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…

Read More

Tutorial 35.39 – Implementing RLE Decoding Of Screens

By John Dale | January 28, 2021

In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…

Read More

Tutorial 35.38 – Implementing Some User Feedback

By John Dale | December 30, 2020

In this video, we are going to develop some solutions to the feedback I have had from some users. This video has been a while in the making as it…

Read More

Tutorial 35.37 – Completing Keyboard Integration Part 2

By John Dale | October 12, 2020

In this video, we are going to complete the ability to control the Neptune Lander Module by using the keyboard, and also giving the play the choice of what controls…

Read More

Tutorial 35.36 – Adding Keyboard Integration

By John Dale | October 12, 2020

In this video, we are going to add the ability to control the Neptune Lander Module by using the keyboard, but firstly I will demonstrate why sometimes Keyboard controls fail…

Read More

Tutorial 35.35 – Adding Sound and Lost In Space Test

By John Dale | August 17, 2020

In this video, we are going to add some more game play progression, this time we will be adding sound effects to the game and hopefully adding the “Lost In…

Read More

Tutorial 35.34 – Game Play Progression

By John Dale | July 20, 2020

In this video, we are going to add a game play progression, this will allow us to set how many times a player can land a level before moving onto…

Read More

Tutorial 35.33 – Adding Difficulty Selector

By John Dale | July 10, 2020

In this video, we are going to add a difficulty selector, to allow the gamer to select how hard he wants the game to play, also discuss some fixes I…

Read More

Tutorial 35.32 – Adding New Levels

By John Dale | June 3, 2020

In this video, In this video (what was over an one hour long, but not any more) I have started add new levels to to expand the universe, according to…

Read More

Tutorial 35.31 – Optimising Levelling and Difficulty

By John Dale | May 27, 2020

In this video, I decided we needed to optimise the levelling and difficulty settings system, this will allow easy addition of levels are possible even harder setting than “Hard” we…

Read More
Older Posts »

Recent Posts

  • Tutorial 51 : 09 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 08 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 07 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 06 – RPI Retro Game Jam “Stac Traxx” (6502)
  • Tutorial 51 : 05 – RPI Retro Game Jam “Stac Traxx” (6502)

Categories

  • Development (269)
    • BBC Micro (9)
    • C# (4)
      • Tut 55 : 6502 Simulator (4)
    • C++ (15)
      • Pico Xmas Advent Calendar 2022 (8)
    • Commodore (194)
      • Back To BASICS (7)
      • Development Set Up (1)
      • HunchBack Community Game (51)
      • Neptune Lander (15)
      • OSK 3D Maze Game (15)
      • Tut 31 : Graphics BASIC v2.02 (15)
      • Tut 38 – Myriad Recoding (32)
      • Tut 47 : Nico's Run (RPI Game Jam) (18)
      • Tut 50 : Aston Eats (RPI Game Jam) (13)
      • Tut 51 : Stac Traxx (RPI Game Jam) (9)
      • Tutorial 39 : Cassette 50 Game Dev (10)
    • PyGame (7)
    • Reverse Engineering (40)
      • GridRunner (21)
      • VIC 20 Programs (13)
  • General (2)
  • Hardware (4)
    • Commodore C64 (3)
      • VIC II Chip (2)
  • Lets Play (1)
  • Uncategorized (29)

Recent Comments

  • John Dale on Tutorial 37:04 – VSCode and Python On Pi
  • Stuart on Tutorial 37:04 – VSCode and Python On Pi
  • Anonymous on Tutorial 37:04 – VSCode and Python On Pi
  • Stuart on Tutorial 37:04 – VSCode and Python On Pi
May 2025
SMTWTFS
 123
45678910
11121314151617
18192021222324
25262728293031
« Apr    
  • Home
    • Hello & Welcome To My Web Site
    • About Me
  • Tutorials
    • Tutorials
    • CBM Prg Studio Tutorials
    • Back To BASICS
  • Development
    • Tutorial 30 – CIDOS
    • Tutorial 31 : OSK BASIC Graphics Commands
    • Tutorial 32 – VIC & 64 Machine Code Monitor
    • Tutorial 36 – Text Scrolling
    • Tutorial 45 : OSK 3D Maze Game Development
  • Reverse Engineering
    • Tutorial 40 – “GridRunner” by Jeff Minter
    • Tutorial 38 : “Myriad” by Steve Clark
  • Retro Game Development
    • Tutorial 37 – Hunchback, The Community Game Dev (6502)
      • Hunchback Revisited, The Community Game Dev (6502)
    • Tutorial 38 – ReCoding Steve Clarks’ “Myriad”
    • Tutorial 35 – Neptune Lander
    • Tutorial 40 – ReCoding Jeff Minter’s “GridRunner”
    • Tutorial 39 : Game Development For Cassette 50 Competition
    • Tutorial 47 : 04 – RPI Retro Game Jam “Nico’s Run” (6502)
    • Tutorial 50 : RPI Retro Game Jam “Aston Eats” (6502)
    • Tutorial 51 : RPI Retro Game Jam “Stac Traxx” (6502)
  • Python And PyGame Developments
    • Tutorial 38 – Myriad in pyGame (Python)
    • Tutorial 37 – Hunchback, Return of Quazzy (Python)
  • C and C++ Developments
    • Playing with C++ and Pico Xmas Advent Calendar
    • Tutorial 48 – Understanding C++ Classes (C++)
  • C# Development
    • Tutorial 55 : 6502 Simulator
  • Twitch Streams
    • Twitch Stream Lessons
    • The BBC Micro
  • Videos
    • Unboxing Videos
    • Repair Videos
  • Hardware
    • PEEK(197) or PEEK(203) Keyboard Scan Codes
    • The VIC II Addressing System
    • The VIC II Memory Map
  • C64Pi Project
  • Reviews
  • Links

Archives

  • April 2025 (11)
  • February 2025 (4)
  • January 2025 (10)
  • November 2024 (4)
  • October 2024 (11)
  • August 2024 (4)
  • July 2024 (5)
  • June 2024 (5)
  • May 2024 (3)
  • April 2024 (6)
  • March 2024 (8)
  • January 2024 (11)
  • December 2023 (3)
  • November 2023 (6)
  • October 2023 (1)
  • September 2023 (5)
  • August 2023 (3)
  • July 2023 (4)
  • June 2023 (6)
  • May 2023 (7)
  • April 2023 (6)
  • March 2023 (3)
  • February 2023 (3)
  • January 2023 (12)
  • December 2022 (4)
  • November 2022 (6)
  • October 2022 (5)
  • September 2022 (3)
  • August 2022 (4)
  • July 2022 (7)
  • June 2022 (2)
  • May 2022 (5)
  • April 2022 (3)
  • March 2022 (4)
  • February 2022 (5)
  • January 2022 (5)
  • December 2021 (3)
  • November 2021 (5)
  • October 2021 (6)
  • September 2021 (9)
  • August 2021 (5)
  • July 2021 (3)
  • June 2021 (5)
  • May 2021 (6)
  • April 2021 (2)
  • March 2021 (5)
  • February 2021 (4)
  • January 2021 (4)
  • December 2020 (8)
  • November 2020 (4)
  • October 2020 (8)
  • September 2020 (3)
  • August 2020 (7)
  • July 2020 (5)
  • June 2020 (3)
  • May 2020 (4)
  • April 2020 (10)
  • March 2020 (1)

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
© 2025 OldSkoolCoder | Powered by Beaver Builder
Scroll To Top