Neptune Lander
Tutorial 35.40 – Implementing Hi-Scoring System
In this LAST video, we are going to develop the hi-Scoring Tables System for the game, so when you die, if you have a Hi-Score, it will get recorded. This…
Read MoreTutorial 35.39 – Implementing RLE Decoding Of Screens
In this video, we are going to redevelop the screen levels system, using the new compression system CBM Prg Studio brought out in July 2020. I will how how much…
Read MoreTutorial 35.38 – Implementing Some User Feedback
In this video, we are going to develop some solutions to the feedback I have had from some users. This video has been a while in the making as it…
Read MoreTutorial 35.37 – Completing Keyboard Integration Part 2
In this video, we are going to complete the ability to control the Neptune Lander Module by using the keyboard, and also giving the play the choice of what controls…
Read MoreTutorial 35.36 – Adding Keyboard Integration
In this video, we are going to add the ability to control the Neptune Lander Module by using the keyboard, but firstly I will demonstrate why sometimes Keyboard controls fail…
Read MoreTutorial 35.35 – Adding Sound and Lost In Space Test
In this video, we are going to add some more game play progression, this time we will be adding sound effects to the game and hopefully adding the “Lost In…
Read MoreTutorial 35.34 – Game Play Progression
In this video, we are going to add a game play progression, this will allow us to set how many times a player can land a level before moving onto…
Read MoreTutorial 35.33 – Adding Difficulty Selector
In this video, we are going to add a difficulty selector, to allow the gamer to select how hard he wants the game to play, also discuss some fixes I…
Read MoreTutorial 35.32 – Adding New Levels
In this video, In this video (what was over an one hour long, but not any more) I have started add new levels to to expand the universe, according to…
Read MoreTutorial 35.31 – Optimising Levelling and Difficulty
In this video, I decided we needed to optimise the levelling and difficulty settings system, this will allow easy addition of levels are possible even harder setting than “Hard” we…
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